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Represents the DestinationChannel->SourceChannel binding.DestinationChannel is used as index. For example if the source channel is 1 and the destination channel is 2, then Mappings[2] == 1.
| Name | FTextureCopyChannelMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeUtils.h |
| Include Path | #include "LandscapeUtils.h" |
Syntax
struct FTextureCopyChannelMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextureCopyChannelMapping() |
LandscapeUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mappings | int8 | LandscapeUtils.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int8 & operator[]
(
int32 Index |
LandscapeUtils.h | ||
const int8 operator[]
(
int32 Index |
LandscapeUtils.h |