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A UInteractiveGizmoBuilder creates a new instance of an InteractiveGizmo (basically this is a Factory). These are registered with the InteractiveGizmoManager, which calls BuildGizmo(). This is an abstract base class, you must subclass it in order to create your particular Gizmo instance
| Name | UInteractiveGizmoBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveGizmoBuilder.h |
| Include Path | #include "InteractiveGizmoBuilder.h" |
Syntax
UCLASS (Transient, Abstract, MinimalAPI)
class UInteractiveGizmoBuilder : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveGizmoBuilder
Derived Classes
UInteractiveGizmoBuilder derived class hierarchy
- UAxisAngleGizmoBuilder
- UAxisPositionGizmoBuilder
- UBrushStampIndicatorBuilder
- UCombinedTransformGizmoBuilder
- UEditorTransformGizmoBuilder
- UIntervalGizmoBuilder
- UPlanePositionGizmoBuilder
- UScalableSphereGizmoBuilder
- USimpleLambdaInteractiveGizmoBuilder
- UVolumetricBrushStampIndicatorBuilder
- UScalableConeGizmoBuilder
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveGizmo * BuildGizmo
(
const FToolBuilderState& SceneState |
Create a new instance of this builder's Gizmo | InteractiveGizmoBuilder.h |