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UInteractiveGizmo is the base class for all Gizmos in the InteractiveToolsFramework.
| Name | UInteractiveGizmo |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveGizmo.h |
| Include Path | #include "InteractiveGizmo.h" |
Syntax
UCLASS (Transient, MinimalAPI)
class UInteractiveGizmo :
public UObject ,
public IInputBehaviorSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveGizmo
Implements Interfaces
Derived Classes
UInteractiveGizmo derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInteractiveGizmo() |
InteractiveGizmo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddInputBehavior
(
UInputBehavior* Behavior |
Input Behaviors support Add an input behavior for this Gizmo | InteractiveGizmo.h | |
virtual void DrawHUD
(
FCanvas* Canvas, |
Allow the Gizmo to do any custom screen space drawing | InteractiveGizmo.h | |
virtual UInteractiveGizmoManager * GetGizmoManager() |
InteractiveGizmo.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
Allow the Gizmo to do any custom drawing (ie via PDI/RHI) | InteractiveGizmo.h | |
virtual void Setup() |
Called by GizmoManager to initialize the Gizmo after GizmoBuilder::BuildGizmo() has been called | InteractiveGizmo.h | |
virtual void Shutdown() |
Called by GizmoManager to shut down the Gizmo | InteractiveGizmo.h | |
virtual void Tick
(
float DeltaTime |
Allow the Gizmo to do any necessary processing on Tick | InteractiveGizmo.h |
Overridden from IInputBehaviorSource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UInputBehaviorSet * GetInputBehaviors() |
InteractiveGizmo.h |