Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseTools > API/Runtime/InteractiveToolsFramework/BaseTools/UMeshSurfacePointTool
- UMeshSurfacePointTool::HitTest()
- UDynamicMeshBrushTool::HitTest()
- USkinWeightsPaintTool::HitTest()
- UMeshSelectionTool::HitTest()
- UEditUVIslandsTool::HitTest()
- UMeshTexturePaintingTool::HitTest()
- UDeformMeshPolygonsTool::HitTest()
- UGroomCardsEditorTool::HitTest()
- UMeshVertexPaintingTool::HitTest()
- UMeshSculptToolBase::HitTest()
- UDynamicMeshSculptTool::HitTest()
- USkinWeightsPaintTool::HitTest()
- UMeshSelectionTool::HitTest()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseTools/MeshSurfacePointTool.h |
| Include | #include "BaseTools/MeshSurfacePointTool.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseTools/MeshSurfacePointTool.cpp |
virtual bool HitTest
&40;
const FRay & Ray,
FHitResult & OutHit
&41;
true if the target MeshSource is hit by the Ray