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API > API/Runtime > API/Runtime/HeadMountedDisplay
Inheritance Hierarchy
- ISceneViewExtension
- TSharedFromThis
- FSceneViewExtensionBase
- FMotionDelayClient
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/MotionDelayBuffer.h |
| Include | #include "MotionDelayBuffer.h" |
Syntax
class FMotionDelayClient : public FSceneViewExtensionBase
Remarks
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMotionDelayClient
(
const FAutoRegister& AutoRegister |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Apply_RenderThread
(
FSceneInterface* Scene |
||
| bool | FindDelayTransform
(
USceneComponent* Target, |
||
| uint32 | |||
| void | GetExemptTargets
(
TArray< USceneComponent* >& ExemptTargets |
||
| void | Restore_RenderThread
(
FSceneInterface* Scene |
Overridden from ISceneViewExtension
| Type | Name | Description | |
|---|---|---|---|
| void | BeginRenderViewFamily
(
FSceneViewFamily& InViewFamily |
Called on game thread when view family is about to be rendered. | |
| int32 | GetPriority () |
Called to determine view extensions priority in relation to other view extensions, higher comes first | |
| bool | IsActiveThisFrame_Internal
(
const FSceneViewExtensionContext& Context |
Called if no IsActive functors returned a definitive answer to whether this extension should be active this frame. | |
| void | PostRenderViewFamily_RenderThread
(
FRDGBuilder& GraphBuilder, |
Allows to render content after the 3D content scene, useful for debugging | |
| void | PreRenderView_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called on render thread at the start of rendering, for each view, after PreRenderViewFamily_RenderThread call. | |
| void | PreRenderViewFamily_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called on render thread at the start of rendering. | |
| void | SetupView
(
FSceneViewFamily& InViewFamily, |
Called on game thread when creating the view. | |
| void | SetupViewFamily
(
FSceneViewFamily& InViewFamily |
ISceneViewExtension interface |