Navigation
API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UBaseDynamicMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyChange
(
const FMeshVertexChange* Change, |
Apply a vertex deformation change to the internal mesh (implements IMeshVertexCommandChangeTarget) | Components/BaseDynamicMeshComponent.h | |
virtual void ApplyChange
(
const FMeshChange* Change, |
Apply a general mesh change to the internal mesh (implements IMeshCommandChangeTarget) | Components/BaseDynamicMeshComponent.h | |
virtual void ApplyChange
(
const FMeshReplacementChange* Change, |
Apply a full mesh replacement change to the internal mesh (implements IMeshReplacementCommandChangeTarget) | Components/BaseDynamicMeshComponent.h |
ApplyChange(const FMeshVertexChange *, bool)
Description
Apply a vertex deformation change to the internal mesh (implements IMeshVertexCommandChangeTarget)
| Name | ApplyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
virtual void ApplyChange
(
const FMeshVertexChange * Change,
bool bRevert
)
ApplyChange(const FMeshChange *, bool)
Description
Apply a general mesh change to the internal mesh (implements IMeshCommandChangeTarget)
| Name | ApplyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
virtual void ApplyChange
(
const FMeshChange * Change,
bool bRevert
)
ApplyChange(const FMeshReplacementChange *, bool)
Description
Apply a full mesh replacement change to the internal mesh (implements IMeshReplacementCommandChangeTarget)
| Name | ApplyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
virtual void ApplyChange
(
const FMeshReplacementChange * Change,
bool bRevert
)