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FMeshVertexChange represents an reversible change to a set of vertex positions, normals, colors and UVs Currently only a UDynamicMeshComponent target is supported.
| Name | FMeshVertexChange |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshVertexChange.h |
| Include Path | #include "Changes/MeshVertexChange.h" |
Syntax
class FMeshVertexChange : public FMeshRegionChangeBase
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FMeshRegionChangeBase → FMeshVertexChange
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHaveOverlayNormals | bool | Changes/MeshVertexChange.h | ||
| bHaveOverlayUVs | bool | Changes/MeshVertexChange.h | ||
| bHaveVertexColors | bool | Changes/MeshVertexChange.h | ||
| bHaveVertexPositions | bool | Changes/MeshVertexChange.h | ||
| NewColors | TArray< FVector3f > | Changes/MeshVertexChange.h | ||
| NewNormals | TArray< FVector3f > | Changes/MeshVertexChange.h | ||
| NewPositions | TArray< FVector3d > | Changes/MeshVertexChange.h | ||
| NewUVs | TArray< FVector2f > | Changes/MeshVertexChange.h | ||
| Normals | TArray< int32 > | Changes/MeshVertexChange.h | ||
| OldColors | TArray< FVector3f > | Changes/MeshVertexChange.h | ||
| OldNormals | TArray< FVector3f > | Changes/MeshVertexChange.h | ||
| OldPositions | TArray< FVector3d > | Changes/MeshVertexChange.h | ||
| OldUVs | TArray< FVector2f > | Changes/MeshVertexChange.h | ||
| UVs | TArray< int32 > | Changes/MeshVertexChange.h | ||
| Vertices | TArray< int32 > | Changes/MeshVertexChange.h |
Functions
Public
Overridden from FMeshRegionChangeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessChangeVertices
(
const UE::Geometry::FDynamicMesh3* ChangedMesh, |
FRegionMeshChangeBase API passes the Vertices array to the ProcessFn lambda | Changes/MeshVertexChange.h |
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
Makes the change to the object | Changes/MeshVertexChange.h | |
virtual void Revert
(
UObject* Object |
Reverts change to the object | Changes/MeshVertexChange.h | |
virtual FString ToString() |
Describes this change (for debugging) | Changes/MeshVertexChange.h |