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FMeshReplacementChange represents an undoable complete change to a FDynamicMesh3. Currently only valid to call Apply/Revert when the Object is a UDynamicMeshComponent
| Name | FMeshReplacementChange |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshReplacementChange.h |
| Include Path | #include "Changes/MeshReplacementChange.h" |
Syntax
class FMeshReplacementChange : public FMeshRegionChangeBase
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FMeshRegionChangeBase → FMeshReplacementChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Changes/MeshReplacementChange.h | |||
FMeshReplacementChange
(
TSharedPtr< const FDynamicMesh3, ESPMode::ThreadSafe > Before, |
Changes/MeshReplacementChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnChangeAppliedFunc | TFunction< void(FMeshReplacementChange *, UObject *, bool)> | This function is called on Apply and Revert (last argument is true on Apply) | Changes/MeshReplacementChange.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| After | TSharedPtr< const FDynamicMesh3, ESPMode::ThreadSafe > | Changes/MeshReplacementChange.h | ||
| Before | TSharedPtr< const FDynamicMesh3, ESPMode::ThreadSafe > | Changes/MeshReplacementChange.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSharedPtr< const FDynamicMesh3, ESPMode::ThreadSafe > & GetMesh
(
bool bRevert |
Changes/MeshReplacementChange.h |
Overridden from FMeshRegionChangeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessChangeVertices
(
const UE::Geometry::FDynamicMesh3* ChangedMesh, |
FRegionMeshChangeBase API passes all mesh vertex IDs as an array to the ProcessFn lambda | Changes/MeshReplacementChange.h |
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
Makes the change to the object | Changes/MeshReplacementChange.h | |
virtual void Revert
(
UObject* Object |
Reverts change to the object | Changes/MeshReplacementChange.h | |
virtual FString ToString() |
Describes this change (for debugging) | Changes/MeshReplacementChange.h |