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Simple tool to initialize a single set of mesh buffers for the entire mesh. for examples of more complicated conversions, see DynamicMeshSceneProxy
| Name | FDynamicMeshComponentToMeshRenderBufferSet |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/MeshRenderBufferSet.h |
| Include Path | #include "Components/MeshRenderBufferSet.h" |
Syntax
class FDynamicMeshComponentToMeshRenderBufferSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshRenderBufferSetConverter | FMeshRenderBufferSetConversionUtil | Components/MeshRenderBufferSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Convert
(
UDynamicMeshComponent& DynamicMeshComponent, |
------------ ToMeshRenderBufferSet --------------- /// | Components/MeshRenderBufferSet.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniqueFunction< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> MakeTangentsFunc
(
UDynamicMeshComponent& DynamicMeshCompnent, |
Components/MeshRenderBufferSet.h |