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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/FDynamicMeshComponentToMeshRende-
Description
Note, this conversion may recompute the tangents on the DynamicMeshComponent since a dynamic mesh component with "autocalculated" tangents will compute them on first request
| Name | Convert |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/MeshRenderBufferSet.h |
| Include Path | #include "Components/MeshRenderBufferSet.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/MeshRenderBufferSet.cpp |
void Convert
(
class UDynamicMeshComponent & DynamicMeshComponent,
FMeshRenderBufferSet & MeshRenderBufferSet,
bool bUseComponentSettings
)
Parameters
| Name | Remarks |
|---|---|
| DynamicMeshComponent | the mesh to be converted |
| MeshRenderBufferSet | the buffer set to be initialized |
| bUseComponentSettings | if true, the Component settings will override (and update) MeshRederBufferSetBuilder.{ColorspaceTransformMode, bUsePerTriangleNormals}. |