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Unreal Engine C++ API Reference > Runtime > GeometryFramework > Changes > IMeshCommandChangeTarget
- IMeshCommandChangeTarget::ApplyChange()
- UOctreeDynamicMeshComponent::ApplyChange()
- UBaseDynamicMeshComponent::ApplyChange()
- UOctreeDynamicMeshComponent::ApplyChange()
- UDynamicMeshComponent::ApplyChange()
- UDynamicMesh::ApplyChange()
- UDynamicMeshComponent::ApplyChange()
- UPreviewMesh::ApplyChange()
References
Module | GeometryFramework |
Header | /Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshChange.h |
Include | #include "Changes/MeshChange.h" |
void ApplyChange
&40;
const FMeshChange &42; Change,
bool bRevert
&41;