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Unreal Engine C++ API Reference > Plugins > ModelingComponents > UPreviewMesh > ApplyChange
- IMeshCommandChangeTarget::ApplyChange()
- UPreviewMesh::ApplyChange()
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h |
Include | #include "PreviewMesh.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/PreviewMesh.cpp |
virtual void ApplyChange
&40;
const FMeshChange &42; Change,
bool bRevert
&41;
Remarks
Apply/Revert a general mesh change to the internal mesh (implements IMeshCommandChangeTarget)