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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
| Name | FChangeStamp |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
Syntax
struct FChangeStamp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChangeStamp
(
bool bInIsEnabled |
DynamicMesh/DynamicMesh3.h | ||
FChangeStamp
(
FChangeStamp&& |
DynamicMesh/DynamicMesh3.h | ||
FChangeStamp
(
const FChangeStamp& |
DynamicMesh/DynamicMesh3.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsEnabled | bool | Enable/disable this change stamp. | DynamicMesh/DynamicMesh3.h | |
| Mutex | FTransactionallySafeMutex | Guards `Value_. | DynamicMesh/DynamicMesh3.h | |
| Value | uint32 | The change stamp is incremented when modifications occur, if `bIsEnabled_ is set. | DynamicMesh/DynamicMesh3.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetValue () |
Returns the current change value in a thread-safe, transactionally-safe way. | DynamicMesh/DynamicMesh3.h | |
void IncrementIfEnabled () |
Updates the change stamp in an thread-safe, transactionally-safe way. | DynamicMesh/DynamicMesh3.h | |
void Set
(
uint32 NewValue |
Overwrites the change stamp in an thread-safe, transactionally-safe way. | DynamicMesh/DynamicMesh3.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChangeStamp & operator=
(
const FChangeStamp& |
DynamicMesh/DynamicMesh3.h | ||
FChangeStamp & operator=
(
FChangeStamp&& |
DynamicMesh/DynamicMesh3.h |