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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3 > API/Runtime/GeometryCore/FDynamicMesh3/FChangeStamp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChangeStamp
(
bool bInIsEnabled |
DynamicMesh/DynamicMesh3.h | ||
FChangeStamp
(
FChangeStamp&& |
DynamicMesh/DynamicMesh3.h | ||
FChangeStamp
(
const FChangeStamp& |
DynamicMesh/DynamicMesh3.h |
FChangeStamp(bool)
| Name | FChangeStamp |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
FChangeStamp
(
bool bInIsEnabled
)
FChangeStamp(FChangeStamp &&)
| Name | FChangeStamp |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
FChangeStamp
(
FChangeStamp &&
)
FChangeStamp(const FChangeStamp &)
| Name | FChangeStamp |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
FChangeStamp
(
const FChangeStamp &
)