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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshBones.h |
| Include | #include "DynamicMesh/MeshBones.h" |
Syntax
class FMeshBones
Remarks
FMeshBones is a utility class for manipulating mesh bone attributes
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CombineLodBonesToReferenceSkeleton
(
const TArray< FDynamicMesh3 >& Meshes, |
Create a superset reference skeleton out of all the bones in the mesh Lods. | |
| bool | GetBoneChildren
(
const FDynamicMesh3& Mesh, |
Return an array of indices into the bone attribute arrays of all the children of the bone. | |
| bool | GetBonesInIncreasingOrder
(
const FDynamicMesh3& Mesh, |
Create bone data arrays that can be used to create a FReferenceSkeleton. |