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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FMeshBones
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshBones.h |
| Include | #include "DynamicMesh/MeshBones.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/MeshBones.cpp |
static bool GetBoneChildren
&40;
const FDynamicMesh3 & Mesh,
int32 BoneIndex,
TArray< int32 > & ChildrenIndices,
bool bRecursive
&41;
Remarks
Return an array of indices into the bone attribute arrays of all the children of the bone. Optionally, recursively add all grandchildren via a breadth-first search.
Parameters
| Name | Description |
|---|---|
| BoneIndex | the index of the bone whose children we are requesting |
| bRecursive | if true, recursively add all grandchildren |