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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h |
| Include | #include "GeometryCollection/GeometryCollectionObject.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryCollectionSource
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAddInternalMaterials | (Legacy) Whether source materials will be duplicated to create new slots for internal materials, or existing odd materials will be considered internal. | |
| bool | bSetInternalFromMaterialIndex | Whether to set the 'internal' flag for faces with odd-numbered materials slots. | |
| bool | bSplitComponents | Whether individual source mesh components should be split into separate pieces of geometry based on mesh connectivity. | |
| TArray< float > | InstanceCustomData | ||
| FTransform | LocalTransform | ||
| FSoftObjectPath | SourceGeometryObject | ||
| TArray< TObjectPtr< UMaterialInterface > > | SourceMaterial |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGeometryCollectionSource
(
const FSoftObjectPath& SourceSoftObjectPath, |