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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/FGeometryCollectionSource
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="GeometrySource", DisplayName="Split Meshes")
bool bSplitComponents
Remarks
Whether individual source mesh components should be split into separate pieces of geometry based on mesh connectivity. If checked, triangles that are not topologically connected will be assigned separate bones. (For non-Geometry Collection inputs only.)