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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/FGeometryCollectionSource
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="GeometrySource",
DisplayName="(Legacy) Add Internal Materials")
bool bAddInternalMaterials
Remarks
(Legacy) Whether source materials will be duplicated to create new slots for internal materials, or existing odd materials will be considered internal. (For non-Geometry Collection inputs only.)