Navigation
API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/IGameplayTaskOwnerInterface
- IGameplayTaskOwnerInterface::OnGameplayTaskDeactivated()
- UBTTask_GameplayTaskBase::OnGameplayTaskDeactivated()
- UGameplayTask_TimeLimitedExecution::OnGameplayTaskDeactivated()
- UAITask_UseGameplayBehaviorSmartObject::OnGameplayTaskDeactivated()
- UBTTaskNode::OnGameplayTaskDeactivated()
- UBTTask_GameplayTaskBase::OnGameplayTaskDeactivated()
- UBTTask_MoveTo::OnGameplayTaskDeactivated()
- UGameplayBehavior::OnGameplayTaskDeactivated()
- UBTTask_MoveTo::OnGameplayTaskDeactivated()
- UGameplayTasksComponent::OnGameplayTaskDeactivated()
- UGameplayTask::OnGameplayTaskDeactivated()
- UGameplayTask_TimeLimitedExecution::OnGameplayTaskDeactivated()
- UAITask_UseGameplayBehaviorSmartObject::OnGameplayTaskDeactivated()
- AAIController::OnGameplayTaskDeactivated()
- UGameplayAbility::OnGameplayTaskDeactivated()
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskOwnerInterface.h |
| Include | #include "GameplayTaskOwnerInterface.h" |
virtual void OnGameplayTaskDeactivated
&40;
UGameplayTask & Task
&41;
Remarks
Notify called after GameplayTask changes state from Active (finishing or pausing)