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API > API/Plugins > API/Plugins/GameplayBehaviorSmartObjectsModu- > API/Plugins/GameplayBehaviorSmartObjectsModu-/AI > API/Plugins/GameplayBehaviorSmartObjectsModu-/AI/UAITask_UseGamep-
- IGameplayTaskOwnerInterface::OnGameplayTaskDeactivated()
- UGameplayTask::OnGameplayTaskDeactivated()
- UAITask_UseGameplayBehaviorSmartObject::OnGameplayTaskDeactivated()
References
| Module | GameplayBehaviorSmartObjectsModule |
| Header | /Engine/Plugins/Runtime/GameplayBehaviorSmartObjects/Source/GameplayBehaviorSmartObjectsModule/Public/AI/AITask_UseGameplayBehaviorSmartObject.h |
| Include | #include "AI/AITask_UseGameplayBehaviorSmartObject.h" |
| Source | /Engine/Plugins/Runtime/GameplayBehaviorSmartObjects/Source/GameplayBehaviorSmartObjectsModule/Private/AI/AITask_UseGameplayBehaviorSmartObject.cpp |
virtual void OnGameplayTaskDeactivated
&40;
UGameplayTask & Task
&41;
Remarks
Notify called after GameplayTask changes state from Active (finishing or pausing)