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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBTTaskNode
- IGameplayTaskOwnerInterface::OnGameplayTaskDeactivated()
- UBTTaskNode::OnGameplayTaskDeactivated()
- UBTTask_GameplayTaskBase::OnGameplayTaskDeactivated()
- UBTTask_MoveTo::OnGameplayTaskDeactivated()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h |
| Include | #include "BehaviorTree/BTTaskNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp |
virtual void OnGameplayTaskDeactivated
&40;
UGameplayTask & Task
&41;
Remarks
Notify called after GameplayTask changes state from Active (finishing or pausing)