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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/IGameplayTaskOwnerInterface
- IGameplayTaskOwnerInterface::OnGameplayTaskActivated()
- UGameplayTask_TimeLimitedExecution::OnGameplayTaskActivated()
- UGameplayBehavior::OnGameplayTaskActivated()
- UGameplayTasksComponent::OnGameplayTaskActivated()
- AAIController::OnGameplayTaskActivated()
- UGameplayAbility::OnGameplayTaskActivated()
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskOwnerInterface.h |
| Include | #include "GameplayTaskOwnerInterface.h" |
virtual void OnGameplayTaskActivated
&40;
UGameplayTask & Task
&41;
Remarks
Notify called after GameplayTask changes state to Active (initial activation or resuming)