Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/AAIController
- IGameplayTaskOwnerInterface::OnGameplayTaskActivated()
- AAIController::OnGameplayTaskActivated()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/AIController.h |
| Include | #include "AIController.h" |
virtual void OnGameplayTaskActivated
&40;
UGameplayTask & Task
&41;
Remarks
Notify called after GameplayTask changes state to Active (initial activation or resuming)