Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UDebugDrawComponent
- UGameplayDebuggerRenderingComponent
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
| Include | #include "GameplayDebuggerRenderingComponent.h" |
Syntax
class UGameplayDebuggerRenderingComponent : public UDebugDrawComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayDebuggerRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UDebugDrawComponent
| Type | Name | Description | |
|---|---|---|---|
| FDebugRenderSceneProxy * | Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any) | ||
| FDebugDrawDelegateHelper & | Method that should be overriden when subclass uses a custom delegate helper. |
Overridden from USceneComponent
| Type | Name | Description | |
|---|---|---|---|
| FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |