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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/UGameplayDebuggerRenderingCompon-
- UDebugDrawComponent::CreateDebugSceneProxy()
- UGameplayDebuggerRenderingComponent::CreateDebugSceneProxy()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
| Include | #include "GameplayDebuggerRenderingComponent.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp |
virtual FDebugRenderSceneProxy &42; CreateDebugSceneProxy&40;&41;
Remarks
Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any)