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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/UGameplayDebuggerRenderingCompon-
- USceneComponent::CalcBounds()
- UGameplayDebuggerRenderingComponent::CalcBounds()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
| Include | #include "GameplayDebuggerRenderingComponent.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.