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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerShape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FGameplayDebuggerShape MakeSegment
(
const FVector& StartLocation, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeSegment
(
const FVector& StartLocation, |
GameplayDebuggerTypes.h |
MakeSegment(const FVector &, const FVector &, const FColor &, const FString &)
| Name | MakeSegment |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include Path | #include "GameplayDebuggerTypes.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerTypes.cpp |
static FGameplayDebuggerShape MakeSegment
(
const FVector & StartLocation,
const FVector & EndLocation,
const FColor & Color,
const FString & Description
)
MakeSegment(const FVector &, const FVector &, const float, const FColor &, const FString &)
| Name | MakeSegment |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include Path | #include "GameplayDebuggerTypes.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerTypes.cpp |
static FGameplayDebuggerShape MakeSegment
(
const FVector & StartLocation,
const FVector & EndLocation,
const float Thickness,
const FColor & Color,
const FString & Description
)