Navigation
| Name | GameplayDebugger |
| Type | Runtime |
| Location | /Engine/Source/Runtime/GameplayDebugger/ |
| Module Build Rules | GameplayDebugger.Build.cs |
Classes
Structs
| Name | Remarks |
|---|---|
| FGameplayDebuggerCategoryConfig | |
| FGameplayDebuggerCategoryData | |
| FGameplayDebuggerCategoryInfo | |
| FGameplayDebuggerDataPack | |
| FGameplayDebuggerDataPackHeader | |
| FGameplayDebuggerDataPackRPCParams | Struct used to send the DataPackPackets as RPC`s instead of using the CustomDeltaNetSerializer. |
| FGameplayDebuggerDebugActor | |
| FGameplayDebuggerExtensionConfig | |
| FGameplayDebuggerExtensionInfo | |
| FGameplayDebuggerInputConfig | |
| FGameplayDebuggerInputHandler | |
| FGameplayDebuggerInputHandlerConfig | Customizable key binding used by FGameplayDebuggerAddonBase (both categories and extensions) Intended to use only from addon's constructor! Check example in FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator() for details |
| FGameplayDebuggerInputModifier | |
| FGameplayDebuggerNetPack | |
| FGameplayDebuggerPlayerData | |
| FGameplayDebuggerShape | |
| FGameplayDebuggerVisLogSync |
Interfaces
| Name | Remarks |
|---|---|
| IGameplayDebugger |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FNotifyGameplayDebuggerOwnerChange | TMulticastDelegate_TwoParams< void, AGameplayDebuggerCategoryReplicator *, APlayerController * > | GameplayDebuggerCategoryReplicator.h | |
| FOnDebuggerEdMode | TMulticastDelegate_NoParams< void > | GameplayDebuggerModule.h | |
| FOnGameplayDebuggerAddonEvent | TMulticastDelegate_NoParams< void > | GameplayDebuggerAddonManager.h | |
| FOnLocalControllerInitialized | TMulticastDelegate_NoParams< void > | GameplayDebuggerModule.h | |
| FOnLocalControllerUninitialized | TMulticastDelegate_NoParams< void > | GameplayDebuggerModule.h |
Enums
Public
| Name | Remarks |
|---|---|
| EGameplayDebuggerCategoryState | GAMEPLAY DEBUGGER |
| EGameplayDebuggerDataPack | |
| EGameplayDebuggerInputMode | |
| EGameplayDebuggerOverrideMode | |
| EGameplayDebuggerShape |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FGameplayDebuggerCanvasStrings::ColorNameDisabled | FString | GameplayDebuggerTypes.h | |
| FGameplayDebuggerCanvasStrings::ColorNameDisabledActiveRow | FString | GameplayDebuggerTypes.h | |
| FGameplayDebuggerCanvasStrings::ColorNameEnabled | FString | GameplayDebuggerTypes.h | |
| FGameplayDebuggerCanvasStrings::ColorNameEnabledActiveRow | FString | GameplayDebuggerTypes.h | |
| FGameplayDebuggerCanvasStrings::ColorNameInput | FString | GameplayDebuggerTypes.h | |
| FGameplayDebuggerCanvasStrings::Separator | FString | GameplayDebuggerTypes.h | |
| FGameplayDebuggerCanvasStrings::SeparatorSpace | FString | GameplayDebuggerTypes.h |