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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | FGameplayDebuggerShape |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include Path | #include "GameplayDebuggerTypes.h" |
Syntax
USTRUCT ()
struct FGameplayDebuggerShape
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayDebuggerShape() |
GameplayDebuggerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FColor | Color of shape | GameplayDebuggerTypes.h | |
| Description | FString | Description of shape | GameplayDebuggerTypes.h | |
| ShapeData | TArray< FVector > | Points defining shape | GameplayDebuggerTypes.h | |
| Type | EGameplayDebuggerShape | Type of shape | GameplayDebuggerTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Draw
(
UWorld* World, |
GameplayDebuggerTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FGameplayDebuggerShape MakeArrow
(
const FVector& StartLocation, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeBox
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeBox
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeBox
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeBox
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeCapsule
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeCapsule
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeCircle
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeCircle
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeCircle
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeCircle
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeCone
(
const FVector& Location, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeCylinder
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakePoint
(
const FVector& Location, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakePolygon
(
TConstArrayView< FVector > Verts, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakePolyline
(
const TConstArrayView< FVector > Verts, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakePolyline
(
const TConstArrayView< FVector > Verts, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeRectangle
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeRectangle
(
const FVector& Center, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeSegment
(
const FVector& StartLocation, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeSegment
(
const FVector& StartLocation, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeSegmentList
(
const TConstArrayView< FVector > Verts, |
GameplayDebuggerTypes.h | ||
static FGameplayDebuggerShape MakeSegmentList
(
const TConstArrayView< FVector > Verts, |
GameplayDebuggerTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FGameplayDebuggerShape& Other |
GameplayDebuggerTypes.h |