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API > API/Runtime > API/Runtime/GameplayDebugger
Customizable key binding used by FGameplayDebuggerAddonBase (both categories and extensions) Intended to use only from addon's constructor! Check example in FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator() for details
| Name | FGameplayDebuggerInputHandlerConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include Path | #include "GameplayDebuggerTypes.h" |
Syntax
struct FGameplayDebuggerInputHandlerConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayDebuggerTypes.h | |||
FGameplayDebuggerInputHandlerConfig
(
const FName ConfigName, |
GameplayDebuggerTypes.h | ||
FGameplayDebuggerInputHandlerConfig
(
const FName ConfigName, |
GameplayDebuggerTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CurrentCategoryName | FName | GameplayDebuggerTypes.h | |
| CurrentExtensionName | FName | GameplayDebuggerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KeyName | FName | GameplayDebuggerTypes.h | ||
| Modifier | FGameplayDebuggerInputModifier | GameplayDebuggerTypes.h |