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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | FGameplayDebuggerInputModifier |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include Path | #include "GameplayDebuggerTypes.h" |
Syntax
struct FGameplayDebuggerInputModifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayDebuggerTypes.h | |||
FGameplayDebuggerInputModifier
(
bool bInShift, |
GameplayDebuggerTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Alt | FGameplayDebuggerInputModifier | GameplayDebuggerTypes.h | |
| Cmd | FGameplayDebuggerInputModifier | GameplayDebuggerTypes.h | |
| Ctrl | FGameplayDebuggerInputModifier | GameplayDebuggerTypes.h | |
| None | FGameplayDebuggerInputModifier | GameplayDebuggerTypes.h | |
| Shift | FGameplayDebuggerInputModifier | GameplayDebuggerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlt | uint32 | GameplayDebuggerTypes.h | ||
| bCmd | uint32 | GameplayDebuggerTypes.h | ||
| bCtrl | uint32 | GameplayDebuggerTypes.h | ||
| bPressed | uint32 | GameplayDebuggerTypes.h | ||
| bReleased | uint32 | GameplayDebuggerTypes.h | ||
| bShift | uint32 | GameplayDebuggerTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayDebuggerInputModifier operator+
(
const FGameplayDebuggerInputModifier& Other |
GameplayDebuggerTypes.h |