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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | FGameplayDebuggerInputHandler |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include Path | #include "GameplayDebuggerTypes.h" |
Syntax
struct FGameplayDebuggerInputHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayDebuggerInputHandler() |
GameplayDebuggerTypes.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FHandler | TBaseDelegate_NoParams< void > | GameplayDebuggerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Delegate | FHandler | GameplayDebuggerTypes.h | ||
| KeyName | FName | GameplayDebuggerTypes.h | ||
| Mode | EGameplayDebuggerInputMode | GameplayDebuggerTypes.h | ||
| Modifier | FGameplayDebuggerInputModifier | GameplayDebuggerTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
GameplayDebuggerTypes.h | ||
FString ToString() |
GameplayDebuggerTypes.h |