Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
Inheritance Hierarchy
- TSharedFromThis
- FGameplayDebuggerAddonBase
- FGameplayDebuggerExtension
- FGameplayDebuggerExtension_HUD
- FGameplayDebuggerExtension_Spectator
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerExtension.h |
| Include | #include "GameplayDebuggerExtension.h" |
Syntax
class FGameplayDebuggerExtension : public FGameplayDebuggerAddonBase
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | [LOCAL] description for gameplay debugger's header row, newline character is ignored | ||
| APlayerController * | Get player controller owning gameplay debugger tool | ||
| bool | IsLocal () |
Check if extension is created for local player | |
| void | OnActivated () |
[LOCAL] called when added to debugger tool or tool is activated | |
| void | [LOCAL] called when removed from debugger tool or tool is deactivated |
Overridden from FGameplayDebuggerAddonBase
| Type | Name | Description | |
|---|---|---|---|
| void | [ALL] called when gameplay debugger is activated | ||
| void | [ALL] called when gameplay debugger is deactivated |