Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
Inheritance Hierarchy
- TSharedFromThis
- FGameplayDebuggerAddonBase
- FGameplayDebuggerExtension
- FGameplayDebuggerExtension_HUD
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerExtension_HUD.h |
| Include | #include "GameplayDebuggerExtension_HUD.h" |
Syntax
class FGameplayDebuggerExtension_HUD : public FGameplayDebuggerExtension
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAreDebugMessagesEnabled | ||
| uint32: 1 | bIsCachedDescriptionValid | ||
| uint32: 1 | bIsGameHUDEnabled | ||
| uint32: 1 | bPrevDebugMessagesEnabled | ||
| uint32: 1 | bWantsHUDEnabled | ||
| FString | CachedDescription | ||
| int32 | HudBindingIdx | ||
| int32 | MessagesBindingIdx |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TSharedRef< FGameplayDebuggerExtension > | MakeInstance () |
||
| void | SetDebugMessagesEnabled
(
bool bEnable |
||
| void | SetGameHUDEnabled
(
bool bEnable |
||
| void | |||
| void |
Overridden from FGameplayDebuggerExtension
| Type | Name | Description | |
|---|---|---|---|
| FString | [LOCAL] description for gameplay debugger's header row, newline character is ignored | ||
| void | OnActivated () |
[LOCAL] called when added to debugger tool or tool is activated | |
| void | [LOCAL] called when removed from debugger tool or tool is deactivated |