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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerExtension
- FGameplayDebuggerExtension::OnActivated()
- FGameplayDebuggerExtension_HUD::OnActivated()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerExtension.h |
| Include | #include "GameplayDebuggerExtension.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerExtension.cpp |
virtual void OnActivated&40;&41;
Remarks
[LOCAL] called when added to debugger tool or tool is activated