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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | FGameplayDebuggerCategoryData |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
| Include Path | #include "GameplayDebuggerCategoryReplicator.h" |
Syntax
USTRUCT ()
struct FGameplayDebuggerCategoryData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsEnabled | bool | GameplayDebuggerCategoryReplicator.h | ||
| CategoryName | FName | GameplayDebuggerCategoryReplicator.h | ||
| DataPacks | TArray< FGameplayDebuggerDataPackHeader > | Either replicated using the NetDeltaSerialize or alternatively as regular RPC`s. | GameplayDebuggerCategoryReplicator.h |
|
| Shapes | TArray< FGameplayDebuggerShape > | GameplayDebuggerCategoryReplicator.h | ||
| TextLines | TArray< FString > | GameplayDebuggerCategoryReplicator.h |