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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | FGameplayDebuggerCategoryConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h |
| Include Path | #include "GameplayDebuggerConfig.h" |
Syntax
USTRUCT ()
struct FGameplayDebuggerCategoryConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayDebuggerCategoryConfig() |
GameplayDebuggerConfig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveInGame | EGameplayDebuggerOverrideMode | GameplayDebuggerConfig.h |
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| ActiveInSimulate | EGameplayDebuggerOverrideMode | GameplayDebuggerConfig.h |
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| bOverrideSlotIdx | uint32 | GameplayDebuggerConfig.h |
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| CategoryName | FString | GameplayDebuggerConfig.h |
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| Hidden | EGameplayDebuggerOverrideMode | GameplayDebuggerConfig.h |
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| InputHandlers | TArray< FGameplayDebuggerInputConfig > | GameplayDebuggerConfig.h |
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| SlotIdx | int32 | GameplayDebuggerConfig.h |
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