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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | FGameplayDebuggerInputConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h |
| Include Path | #include "GameplayDebuggerConfig.h" |
Syntax
USTRUCT ()
struct FGameplayDebuggerInputConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayDebuggerInputConfig() |
GameplayDebuggerConfig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bModAlt | uint32 | GameplayDebuggerConfig.h |
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| bModCmd | uint32 | GameplayDebuggerConfig.h |
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| bModCtrl | uint32 | GameplayDebuggerConfig.h |
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| bModShift | uint32 | GameplayDebuggerConfig.h |
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| ConfigName | FString | GameplayDebuggerConfig.h |
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| Key | FKey | GameplayDebuggerConfig.h |
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