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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UGrassInstancedStaticMeshCompone-
References
| Module | Foliage |
| Header | /Engine/Source/Runtime/Foliage/Public/GrassInstancedStaticMeshComponent.h |
| Include | #include "GrassInstancedStaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedGrass.cpp |
static void BuildTreeAnyThread
&40;
TArray< FMatrix > & InstanceTransforms,
TArray< float > & InstanceCustomDataFloats,
int32 NumCustomDataFloats,
const FBox & MeshBox,
TArray< FClusterNode > & OutClusterTree,
TArray< int32 > & OutSortedInstances,
TArray< int32 > & OutInstanceReorderTable,
int32 & OutOcclusionLayerNum,
int32 MaxInstancesPerLeaf,
bool InGenerateInstanceScalingRange
&41;