Navigation
API > API/Runtime > API/Runtime/Foliage
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UStaticMeshComponent
- UInstancedStaticMeshComponent
- UHierarchicalInstancedStaticMeshComponent
- UGrassInstancedStaticMeshComponent
References
| Module | Foliage |
| Header | /Engine/Source/Runtime/Foliage/Public/GrassInstancedStaticMeshComponent.h |
| Include | #include "GrassInstancedStaticMeshComponent.h" |
Syntax
class UGrassInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGrassInstancedStaticMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AcceptPrebuiltTree
(
TArray< FInstancedStaticMeshInstanceData >& InInstanceData, |
||
| void | BuildTreeAnyThread
(
TArray< FMatrix >& InstanceTransforms, |
Overridden from UPrimitiveComponent
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns false if this primitive should never output velocity based on its WPO state. |