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AInstancedFoliageActor |
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AInteractiveFoliageActor |
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AProceduralFoliageBlockingVolume |
An invisible volume used to block ProceduralFoliage instances from being spawned. |
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AProceduralFoliageVolume |
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FDesiredFoliageInstance |
Used to define a vector along which we'd like to spawn an instance. |
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FFoliageCustomVersion |
Custom serialization version for all packages containing Instance Foliage. |
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FFoliageDensityFalloff |
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FFoliageHelper |
Foliage Helper class |
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FFoliageImpl |
FFoliageInfoImpl |
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FFoliageInfo |
FFoliageInfo |
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FFoliageInstance |
FFoliageInstance - editor info an individual instance |
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FFoliageInstance_Deprecated |
Legacy instance |
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FFoliageInstanceBaseCache |
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FFoliageInstanceBaseInfo |
FFoliageInstanceBaseInfo Cached transform information about base component Used for adjusting instance transforms after operations on base components with foliage painted on them. |
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FFoliageInstanceId |
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FFoliageInstancePlacementInfo |
FFoliageInstancePlacementInfo - placement info an individual instance |
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FFoliageMeshInfo_Deprecated |
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FFoliageMeshInfo_Deprecated2 |
FFoliageInfo - editor info for all matching foliage meshes |
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FFoliageTypeObject |
A wrapper struct used to allow the use of either FoliageType assets or FoliageType blueprint classes |
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FFoliageVertexColorChannelMask |
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FInstancePointDamageSignature |
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FInstanceRadialDamageSignature |
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FPotentialInstance |
Struct to hold potential instances we've sampled. |
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FProceduralFoliageBroadphase |
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FProceduralFoliageInstance |
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FProceduralFoliageOverlap |
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FTileLayout |
Describes the layout of the tiles used for procedural foliage simulation |
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IFoliageModule |
Foliage Edit mode module interface |
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UFoliageInstancedStaticMeshComponent |
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UFoliageStatistics |
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UFoliageType |
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UFoliageType_Actor |
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UFoliageType_InstancedStaticMesh |
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UGrassInstancedStaticMeshComponent |
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UProceduralFoliageComponent |
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UProceduralFoliageSpawner |
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UProceduralFoliageTile |
Procedurally determines where to spawn foliage meshes within a discrete area. |
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