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API > API/Runtime > API/Runtime/Foliage
Struct to hold potential instances we've sampled.
| Name | FPotentialInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliage.h |
| Include Path | #include "InstancedFoliage.h" |
Syntax
struct FPotentialInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPotentialInstance
(
FVector InHitLocation, |
InstancedFoliage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DesiredInstance | FDesiredFoliageInstance | InstancedFoliage.h | ||
| HitComponent | UPrimitiveComponent * | InstancedFoliage.h | ||
| HitLocation | FVector | InstancedFoliage.h | ||
| HitNormal | FVector | InstancedFoliage.h | ||
| HitWeight | float | InstancedFoliage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PlaceInstance
(
const UWorld* InWorld, |
InstancedFoliage.h |