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API > API/Runtime > API/Runtime/Foliage
FFoliageInstance - editor info an individual instance
| Name | FFoliageInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliage.h |
| Include Path | #include "InstancedFoliage.h" |
Syntax
struct FFoliageInstance : public FFoliageInstancePlacementInfo
Inheritance Hierarchy
- FFoliageInstancePlacementInfo → FFoliageInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFoliageInstance() |
InstancedFoliage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseComponent | UActorComponent * | InstancedFoliage.h | ||
| BaseId | FFoliageInstanceBaseId | ID of base this instance was painted on. | InstancedFoliage.h | |
| ProceduralGuid | FGuid | InstancedFoliage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AlignToNormal
(
const FVector& InNormal, |
InstancedFoliage.h | ||
FTransform GetInstanceWorldTransform() |
InstancedFoliage.h | ||
void SetInstanceWorldTransform
(
const FTransform& Transform |
InstancedFoliage.h |