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API > API/Runtime > API/Runtime/Foliage
Used to define a vector along which we'd like to spawn an instance.
| Name | FDesiredFoliageInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliage.h |
| Include Path | #include "InstancedFoliage.h" |
Syntax
struct FDesiredFoliageInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InstancedFoliage.h | |||
FDesiredFoliageInstance
(
const FVector& InStartTrace, |
InstancedFoliage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Age | float | InstancedFoliage.h | ||
| EndTrace | FVector | InstancedFoliage.h | ||
| FoliageType | const UFoliageType * | InstancedFoliage.h | ||
| PlacementMode | EFoliagePlacementMode::Type | InstancedFoliage.h | ||
| ProceduralGuid | FGuid | InstancedFoliage.h | ||
| ProceduralVolumeBodyInstance | const FBodyInstance * | InstancedFoliage.h | ||
| Rotation | FQuat | InstancedFoliage.h | ||
| StartTrace | FVector | InstancedFoliage.h | ||
| TraceRadius | float | InstancedFoliage.h |