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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/AInstancedFoliageActor
- AActor::InternalTakeRadialDamage()
- AInstancedFoliageActor::InternalTakeRadialDamage()
References
| Module | Foliage |
| Header | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
virtual float InternalTakeRadialDamage
&40;
float Damage,
struct FRadialDamageEvent const & RadialDamageEvent,
class AController &42; EventInstigator,
AActor &42; DamageCauser
&41;
Remarks
Default InternalTakeRadialDamage behavior finds and scales damage for the closest component which isn't appropriate for foliage.