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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::InternalTakeRadialDamage()
- AInstancedFoliageActor::InternalTakeRadialDamage()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual float InternalTakeRadialDamage
&40;
float Damage,
struct FRadialDamageEvent const & RadialDamageEvent,
class AController &42; EventInstigator,
AActor &42; DamageCauser
&41;