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Classes
| Type | Name | Description | |
|---|---|---|---|
| AInstancedFoliageActor | |||
| AInteractiveFoliageActor | |||
| AProceduralFoliageBlockingVolume | An invisible volume used to block ProceduralFoliage instances from being spawned. | ||
| AProceduralFoliageVolume | |||
| FDesiredFoliageInstance | Used to define a vector along which we'd like to spawn an instance. | ||
| FFoliageCustomVersion | Custom serialization version for all packages containing Instance Foliage. | ||
| FFoliageDensityFalloff | |||
| FFoliageHelper | Foliage Helper class | ||
| FFoliageImpl | FFoliageInfoImpl | ||
| FFoliageInfo | FFoliageInfo | ||
| FFoliageInstance | FFoliageInstance - editor info an individual instance | ||
| FFoliageInstance_Deprecated | Legacy instance | ||
| FFoliageInstanceBaseCache | |||
| FFoliageInstanceBaseInfo | FFoliageInstanceBaseInfo Cached transform information about base component Used for adjusting instance transforms after operations on base components with foliage painted on them. | ||
| FFoliageInstanceId | |||
| FFoliageInstancePlacementInfo | FFoliageInstancePlacementInfo - placement info an individual instance | ||
| FFoliageMeshInfo_Deprecated | |||
| FFoliageMeshInfo_Deprecated2 | FFoliageInfo - editor info for all matching foliage meshes | ||
| FFoliageTypeObject | A wrapper struct used to allow the use of either FoliageType assets or FoliageType blueprint classes | ||
| FFoliageVertexColorChannelMask | |||
| FInstancePointDamageSignature | |||
| FInstanceRadialDamageSignature | |||
| FPotentialInstance | Struct to hold potential instances we've sampled. | ||
| FProceduralFoliageBroadphase | |||
| FProceduralFoliageInstance | |||
| FProceduralFoliageOverlap | |||
| FTileLayout | Describes the layout of the tiles used for procedural foliage simulation | ||
| IFoliageModule | Foliage Edit mode module interface | ||
| UFoliageInstancedStaticMeshComponent | |||
| UFoliageStatistics | |||
| UFoliageType | |||
| UFoliageType_Actor | |||
| UFoliageType_InstancedStaticMesh | |||
| UGrassInstancedStaticMeshComponent | |||
| UProceduralFoliageComponent | |||
| UProceduralFoliageSpawner | |||
| UProceduralFoliageTile | Procedurally determines where to spawn foliage meshes within a discrete area. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EFoliagePlacementMode::Type | This is kind of a hack, but is needed right now for backwards compat of code. | ||
| ESimulationOverlap::Type | |||
| ESimulationQuery::Type |