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API > API/Runtime > API/Runtime/FieldSystemEngine
UToIntegerField
Name
UToIntegerField
Type
class
Header File
/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h
Include Path
#include "Field/FieldSystemObjects.h"
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Convert a scalar field to a integer one"),
ShowCategories=("Field"), MinimalAPI)
class UToIntegerField : public UFieldNodeInt
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Inheritance Hierarchy
Implements Interfaces
Constructors
Destructors
Name
Remarks
Include Path
Unreal Specifiers
virtual ~UToIntegerField()
Field/FieldSystemObjects.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
FloatField
TObjectPtr < const UFieldNodeFloat >
Scalar field to be converted to an an integer one
Field/FieldSystemObjects.h
BlueprintReadWrite
EditAnywhere
Category="Field"
DisplayName="Float Field"
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Convert a float field to a integer one
Field/FieldSystemObjects.h
BlueprintPure
Category="Field"
DisplayName="Set To Integer Field"