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API > API/Runtime > API/Runtime/FieldSystemEngine
UToFloatField
Name
UToFloatField
Type
class
Header File
/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h
Include Path
#include "Field/FieldSystemObjects.h"
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Convert an integer field to a scalar one"),
ShowCategories=("Field"), MinimalAPI)
class UToFloatField : public UFieldNodeFloat
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Inheritance Hierarchy
Implements Interfaces
Constructors
Destructors
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
IntField
TObjectPtr < const UFieldNodeInt >
Integer field to be converted to an a scalar one
Field/FieldSystemObjects.h
BlueprintReadWrite
EditAnywhere
Category="Field"
DisplayName="Integer Field"
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Convert an integer field to a float one
Field/FieldSystemObjects.h
BlueprintPure
Category="Field"
DisplayName="Set To Float Field"